![]() Secondly, Are you sure that it works correctly ? I can't check on my switch but by taking a quick look at the savefile posted by Kyuuketsuki the first 4 bytes of File1.bin are the CRC32 hash of the rest of the file, i don't see any crc calculation in your code so either the game doesn't actually check the checksum or i skipped it in your code.Īlso i see that you took the byml code from the 3d land level editor, i fear that it will corrupt the save when converting back to byml as the new node types are not implemented such as 0xD5 that is supposed to be 8 bytes long while the editor reads and will write just 4 bytes, it could work if you happen to keep everything in its place when reassembling the save but it might also mess up the save.Ĭheck the byml code i just committed in the odyssey editor repo, that has the new types implemented for reading, now i don't have time to get saving working as well maybe after next week. Super Mario 3D World Tools Level Editor SM3DW Level Editor. ![]() Click to expand.My tag sense was blinking so i got here.įirstly, running a save editor as administrator sounds fishy so i decompiled it to see what is it doing under the hood, hope you don't mind it but i don't want anything with my name on it doing something harmful, anyway you should keep everything in memory and avoid writing to the disk. SM3DW Level Editor - A Modding Tool for Super Mario 3D World.
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